Playable Pasts

Take one, adapt it, teach with it

Games other instructors have built

Each game here is one HTML file that runs with the wifi off. A game too big for one file can be listed by its web address instead; it is marked hosted elsewhere and needs the internet. Every one carries the evidence it was built from. Read the sources before you use it — that is the point of keeping them attached.

What a listing does and does not promise

Checked: the file

Self-contained, nothing fetched during play, no AI needed to run it, no secret keys, a Sources & assumptions screen, real buttons. Re-checked automatically whenever the gallery is rebuilt. A game with no check on record says Not checked yet, never a pass.

Reported: the human tests

Whether someone opened it offline, played it by keyboard, and timed it. Shown as the contributor reported it, including who did the testing where they said so, and what they left untested. A check they did not mention counts as untested.

Not checked: the history

Nobody here vets whether a game's argument is sound. That is why the history bible ships with every game — so you can judge it the way you would judge a reading.

Not checked: your classroom

Your network, your course website (Canvas, Moodle, Blackboard, or similar), your projector, your students. Download the file, or open the game's website if it is hosted, and try it once on the real setup before class.

Built something?

Anyone can add a game. Submissions go through GitHub, a website for sharing project files. Your agent can do the submitting for you if it can use a GitHub account. If you would rather do it yourself, you need a free GitHub account, but no technical knowledge.